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Play Your Musical Score 

How to master music learning in a short time?

Interaction  design     |

individual  Work      |

2021

0. Summary

Beginners in music always face a lengthy learning curve before becoming proficient in an instrument. They should study not only practical skills and music theory, but they should also practice frequently—this project conducted a series of participatory discussions to analyze what an ideal learning process hoped. The design is a starting point for improving efficiency and cognition in music learning.

Design Goal

Making amateur music beginners feel confident & enjoyable when playing instruments.

1.  Background Research

Focus Group Session

To discover the common issues most music beginners experienced, the  session invited 6 instruments learners and facilitated them sharing experiences in learning.

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​Take away:

  • The learning stage is always a long period and needs continuous practice.

  • Some skills are fundamental needs in the learning stage: 

Staff learning

is the starting point for methodically learning music.

Rhythm learning

 common tricks can help to understand rhythm.

Correspondence

Flexibility and strength need to practice  constantly.

User jounry research

Research the user's music learning behavior pattern. Explore the user's music learning experience and factors that trigger emotions.

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Method1: Card sorting

Method2: Experience mapping

Method3: Follow-up interview

Participants discussed their learning experience and also offer views on music education. 

2. Key findings

2.1   Congitive Pattern

Foundation:

  • The phase 1(from basic knowledge learning to consolidation learning exercises) is essential, affecting whether the learner can reach a higher level.

  • Systematic and creative learning is always missing, which is harm to further development of music learners.

2.2  Learning procedures
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Limitations

Only focus on Basic skills practice

Opportunity

Systematic and creative learning.

Benefit

further development of music learners.

2.3  Emotion analysis

Positive Factors

😃  Freshness and curiosity

😃 

Achievement

Such as performance

😃 

The attraction of some favorite songs

😃 

Motivation for self-creation

Negative Factors

😞

finger Response

playing while watching the sheet 

😞

Pressure

Lack of time to practice 
Peer pressure .
Gradually lose interest in learning

😞

Rhythm 

"not familiar with the score"

2.4  Target user Persona
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Opportunity
  • Help to master the rhythm ,reading music and train finger coordination.
  • Increase the cognitive efficiency of learning and make the process more interesting with self-creation.

3. Concept

Inital concept & Usability testing

Invite three users with musical instrument learning experience to test the usability of the five concept ideas.
Ask them how they feel in using process.

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Takeaway:
  • Easy-to-create music score.

  • flexible play

  • Soundable note blocks

  • Interaction of fingers and musical notes.

  • Insert music clips.

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Final Concept

Create the rythm

  • The flipped blocks visaulize the length of note.

  • Each block represents a note of a duration. The blocks that can make a sound after being flipped.

  • The phoneme is the same as position from top to bottom in real music score.

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Flip block

Play the note

  • Sweep the flipped block to exercise the rythm.

  • Press the play button to listen the created music.

4. Evaluation

Prototyping
Test

Invite 4 users to test prototypes, which  achieve the expected functions .

Findings:

  • Be able to get started quickly and create 

  • feel fun in practice.

  • Understanding  music theory knowledge, including notes, length and speed, can be easier.

  • The method is universal, and it is convenient to learn other various instruments later.

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Previous project

© 2023 by Haoyue Sheng. 

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